Playing as Iden Versio, commander of Inferno Squad, Star Wars Battlefront II tasks you with taking down the rebel scum that threatens the Empire’s stability. Instead of simply casting you in the role of a rote rebel soldier, EA and DICE have broken from convention and cast you in the role of an Imperial special forces soldier. Star Wars Battlefront II‘s single-player campaign is, clearly, the hottest thing about this year’s release. Star Wars Battlefront 2: Single player campaign To ensure this works, DICE is also looking to reward players who spawn together – although it’s only going to implement this at launch. As part of that balancing act, it’s going to improve the First Order Flametrooper whom they believe is underpowered.Īside from gameplay changes, DICE is also looking to bring in new systems to keep players grouped together during matches. DICE has said it’s looking into both concerns and has stated that it may switch up the Strike game mode to turn it into a “best-of-three” round game type instead of its winner-takes-all one-round setup.ĭICE also states it’s going to nerf the Specialist class’ Infiltration ability as they believe it’s a touch overpowered right now.
Interestingly, over the course of the beta there was much outcry at the Loot Crate system and general player progression. Star Wars Battlefront 2: Beta feedback changesįollowing the Star Wars Battlefront 2 multiplayer beta, the game’s developer DICE has responded to fan concerns. This should mean it takes less time to acrue in-game credits to unlock heroes and, therefore, costs less for those who want to pay to play as said heroes if they don’t want to spend hours earning said credits. It’s unclear if this is simply for launch, or a permanent reduction. To remedy this, and help save the launch of Star Wars Battlefront 2, EA published a blog post to explain it had slashed the cost of heroes by 75%. This led to EA issuing a statement on the matter, which then became the most downvoted Reddit post in history.
Battlefront 2 black screen trial#
It’s more than likely that EA is going to need to do a lot of hard work to get fans back on side.Īfter it emerged during the EA Access/Origin Access 10-hour trial that heroes were only unlocked after around 40 hours of play – or by ponying up a wad of in-game cash – EA suffered a lot of backlash from fans.
Currently tracking at 60% down compared to 2015’s Star Wars Battlefront, it doesn’t seem likely digital sales will be able to account for the shortfall. That’s why we support EA’s decision to temporarily remove in-game payments to address fan concerns.”ĮA has stated that this is a temporary removal until they manage to find a solution that works for everyone.ĭespite EA backpedalling on microtransaction costs, and then completely removing them, it seems physical sales of Battlefront 2 aren’t great. “Star Wars has always been about the fans,” a Lucasfilm spokesperson stated, “and whether it’s Battlefront or any other Star Wars experience, they come first. The Wall Street Journal reports that call was to “express Disney executives’ unhappiness at how the outrage ‘reflected on their marquee property'”.įollowing this news, Star Wars creators Lucasfilm chimed in on the matter, saying to The Washington Post that it supported EA’s decision to remove microtransactions. VentureBeat reports that Disney CEO Bob Iger dropped a call to EA boss Andrew Wilson only hours before EA made the call to pull all microtransactions from the game.
In fact, the controversy has been so bad that Disney supposedly forced EA’s hand and made them remove transactions entirely. Star Wars Battlefront 2: Microtransaction debacle, as it happenedīecause of all the loot box and microtransactions controversy surrounding the launch of Star Wars Battlefront 2, it didn’t go down too well on day one.